Noticed some features are not generating like grass trees etc.ĭatapack Creator for 1.17.1 Example workspaceĪ working example for a dimension is below.Go to the dimension using /execute in : run tp ~ ~ ~.Make a biome and enable the custom structures you want eg.Tropical_lowlands.zip How to reproduce this issue? You will also notice that biome features are not fully supported and things like grass and flowers are not generating as they should be expected to.īelow is a example of a working biome file with features that I have pulled over form sliced limes template data pack Tell you the truth I have no clue how I came across this line of code lol I just know it worked after I added it. 11 and max.I have attached a example of it in use below so you can see.īiome files still need the starts and to specify what structures should generate in the biome but the values above tell the game some information for them to work I guess. of spawning together of 16, and your biome will be PRETTY big, i would put min. STEP 4: Create the structure element! Go to the "+" in your workspace and then add a structure mod element, and then, select your imported structure, in the Spawn Probabilty ( number of structures per 1.000.000 chunks ) i would not put more than 15k, because the other tab is structure group size, if you want a expansive biome, put the min. We can use something, that i like to call Jigsaw Height Extender, to generate the structures at ceratin. It means that the lowest block af the starting structures will always generate at Y32. ![]() ![]() STEP 3: Import the structure from minecraft to MCreator!!! if you did create the structure on the MCreator client, go to the Resources tab in your workspace, and then structures, and press import structure from minecraft, a list will pop up, and you can select your structure, if you did create your structure in Minecraft, Resources tab in your workspace, and then structures, and then press Import Structure File, and then go to: c:/users/home/appdata/roaming/.minecraft/saves/yourworld/generated/minecraft/structures | In the "yourworld" put the name of your world that you've created the structure on Knowing that the configured structure feature of the type 'bastionremnant' generates at Y32, we can make structures generate at specific heights. STEP 2: Load up the game and create a new structure, using your new blocks that you've created, i like to do a square in a format of 20x1 TIP: Cut the corners of your square by breaking the blocks, if you do this, it will blend with the terrain ( if you want to blend, use structure voids ) i will not go into the process of creating & saving a structure in Minecraft, but you can search it on Google or Youtube STEP 1: Create some cool lookin' blocks for your biome! this is optional, as that you can make a biome with already existing blocks in minecraft It'll also help with mod compatibility with mods that look for structures instead of features. Hello! today, i am gonna show you how to make your OWN custom biomes in the END! This method works on Forge/Fabric Workspaces, and all MCreator Versions By adding the option to make true structures, people using MCreator can make larger structures that aren't limited to a 32x32 area, can be found with /locate command, can set minimum and maximum distance between their structure, and much more.
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